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MONOP(6)                         Games Manual                         MONOP(6)

       monop - Monopoly game

       /usr/games/monop [filename]

       monop  is  reminiscent of the Parker Brother's game Monopoly, and moni-
       tors a game between 1 to 9 users.  It is assumed that the rules of  Mo-
       nopoly are known.  The game follows the standard rules, with the excep-
       tion that, if a property would go up for auction and there are only two
       solvent players, no auction is held and the property remains unowned.

       The  game,  in effect, lends the player money, so it is possible to buy
       something which you cannot afford.  However, as soon as a  person  goes
       into  debt,  he  must "fix the problem", that is, make himself solvent,
       before play can continue.  If this is not possible, the player's  prop-
       erty  reverts to his debtee, either a player or the bank.  A player can
       resign at any time to any person or the bank, which puts  the  property
       back on the board, unowned.

       Any  time  that  the response to a question is a string, for instance a
       name, place or person, you can type ?  to get a list of valid  answers.
       It  is  not  possible to input a negative number, nor is it ever neces-

       quit:  Quit game.  This allows you to quit the game.  It  asks  you  if
              you are sure.

       print  Print  board.  This  prints  out the current board.  The columns
              have the following meanings (column headings are  the  same  for
              the where, own holdings, and holdings commands):

                 Name        The  first  ten  characters  of  the  name of the

                 Own         The number of the owner of the property.

                 Price       The cost of the property (if any)

                 Mg          This field has a `*' in it  if  the  property  is

                 #           If the property is a Utility or Railroad, this is
                             the number of such owned by the  owner.   If  the
                             property is land, this is the number of houses on

                 Rent        Current rent on  the  property.   If  it  is  not
                             owned, there is no rent.

       where: where  players  are: Tells you where all the players are.  A `*'
              indicates the current player.

       own holdings :
              List your own holdings,  that  is,  money,  get-out-of-jail-free
              cards, and property.

              Holdings list. Look at anyone's holdings.  It will ask you whose
              holdings you wish to look at.  When you are finished, type done.

       shell: Shell escape. Escape to a shell.  When the shell dies, the  pro-
              gram continues where you left off.

              Mortgage property.  Sets up a list of mortgageable property, and
              asks which you wish to mortgage.

              Unmortgage property.  Unmortgage mortgaged property.

       buy:   Buy houses.  Sets up a list of monopolies on which you  can  buy
              houses.   If  there is more than one, it asks you which you want
              to buy for.  It then asks you how many for each piece  of  prop-
              erty,  giving  the current amount in parentheses after the prop-
              erty name.  If you build in an unbalanced manner (a disparity of
              more  than  one  house within the same monopoly), it asks you to
              re-input things.

       sell:  Sell houses.  Sets up a list of monopolies from  which  you  can
              sell houses.  it operates in an analogous manner to buy

       card:  Card  for  jail.   Use a get-out-of-jail-free card to get out of
              jail.  If you are not in jail, or you do not have one, it  tells
              you so.

       pay:   Pay  for  jail.  Pay $50 to get out of jail, from whence you are
              put on Just Visiting.  Difficult to do if you are not there.

       trade: This allows you to trade with another player.  It asks you  whom
              you  wish  to  trade with, and then asks you what each wishes to
              give up.  You can get a summary at the end, and, in  all  cases,
              it asks for confirmation of the trade before doing it.

              Resign  to  another  player  or  the bank.  If you resign to the
              bank, all property reverts to its virgin state, and  get-out-of-
              jail free cards revert to the deck.

       save:  Save game.  Save the current game in a file for later play.  You
              can continue play after saving, either by  adding  the  file  in
              which  you  saved  the game after the monop command, or by using
              the restore command (see below).  It will ask you which file you
              wish  to  save  it in, and, if the file exists, confirm that you
              wish to overwrite it.

              Restore game.  Read in a previously saved game from a file.   It
              leaves the file intact.

       roll:  Roll  the  dice  and  move forward to your new location.  If you
              simply hit the RETURN key instead of a command, it is  the  same
              as typing roll.

                                chance and community chest cards

       No command can be given an argument instead of a response to a query.

                               16 February 1988                       MONOP(6)