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XkbAllocGeomColors(3)            XKB FUNCTIONS           XkbAllocGeomColors(3)

       XkbAllocGeomColors - Allocate geometry colors

       Status XkbAllocGeomColors ( geom, num_needed )
             XkbGeometryPtr geom;
             int num_needed;

       - geom geometry for which colors should be allocated

       - num_needed
              number of new colors required

       Xkb  provides  a number of functions to allocate and free subcomponents
       of a keyboard geometry. Use these functions to create  or  modify  key-
       board  geometries.  Note that these functions merely allocate space for
       the new element(s), and it is up to you to fill in the  values  explic-
       itly  in  your code. These allocation functions increase sz_* but never
       touch num_* (unless there is an allocation failure, in which case  they
       reset  both  sz_* and num_* to zero). These functions return Success if
       they succeed, BadAlloc if they are not able to allocate space, or  Bad-
       Value if a parameter is not as expected.

       XkbAllocGeomColors  allocates space for num_needed colors and adds them
       to the specified geometry geom.  A color name is a string whose  inter-
       pretation  is  not specified by Xkb. All other geometry data structures
       refer to colors using their indices in this global list or pointers  to
       colors in this list.

       BadAlloc       Unable to allocate storage

       BadValue       An argument is out of range

X Version 11                     libX11 1.1.5            XkbAllocGeomColors(3)