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mwm(1X)								      mwm(1X)
OSF/Motif							    OSF/Motif



NAME

  mwm -	The Motif Window Manager

SYNOPSIS

  mwm [flags]

OPTIONS

  -display display
      Specifies	the display to use; see	X(1X).

  -xrm resourcestring
      Specifies	a resource string to use.

  -multiscreen
      Causes mwm to manage all screens on the display. The default is to
      manage only a single screen.

  -name	name
      Causes mwm to retrieve its resources using the specified name, as	in
      name*resource.

  -screens name	[name [...]]
      Specifies	the resource names to use for the screens managed by mwm. If
      mwm is managing a	single screen, only the	first name in the list is
      used. If mwm is managing multiple	screens, the names are assigned	to
      the screens in order, starting with screen 0. Screen 0 gets the first
      name, screen 1 the second	name, and so on.

DESCRIPTION

  The mwm utility is an	X Window System	client that provides window manage-
  ment functionality and some session management functionality.	It provides
  functions that facilitate control (by	the user and the programmer) of	ele-
  ments	of window state	such as	placement, size, icon/normal display, and
  input-focus ownership. It also provides session management functions such
  as stopping a	client.

  Appearance


  The following	sections describe the basic default behaviors of windows,
  icons, the icon box, input focus, and	window stacking.  The appearance and
  behavior of the window manager can be	altered	by changing the	configuration
  of specific resources.  Resources are	defined	under the heading "X
  Defaults".





  Screens


  By default, mwm manages only the single screen specified by the -display
  option or the	DISPLAY	environment variable (by default, screen 0). If	the
  -multiscreen option is specified or if the multiScreen resource is True,
  mwm tries to manage all the screens on the display.

  When mwm is managing multiple	screens, the -screens option can be used to
  give each screen a unique resource name. The names are separated by blanks,
  for example, -screens	mwm0 mwm1. If there are	more screens than names,
  resources for	the remaining screens will be retrieved	using the first	name.
  By default, the screen number	is used	for the	screen name.

  Windows


  Default mwm window frames have distinct components with associated func-
  tions:

  Title	Area
      In addition to displaying	the client's title, the	title area is used to
      move the window.	To move	the window, place the pointer over the title
      area, press button 1 and drag the	window to a new	location.  By
      default, a wire frame is moved during the	drag to	indicate the new
      location.	 When the button is released, the window is moved to the new
      location.

  Title	Bar
      The title	bar includes the title area, the minimize button, the maxim-
      ize button, and the window menu button. In shaped	windows, such as
      round windows, the title bar floats above	the window.

  Minimize Button
      To turn the window into an icon, click button 1 on the minimize button
      (the frame box with a small square in it).

  Maximize Button
      To make the window fill the screen (or enlarge to	the largest size
      allowed by the configuration files), click button	1 on the maximize
      button (the frame	box with a large square	in it).

  Window Menu Button
      The window menu button is	the frame box with a horizontal	bar in it. To
      pull down	the window menu, press button 1. While pressing, drag the
      pointer on the menu to your selection, then release the button when
      your selection is	highlighted. Pressing button 3 in the title bar	or
      resize border handles also posts the window menu.	Alternately, you can
      click button 1 to	pull down the menu and keep it posted; then position
      the pointer and select.  You can also post the window menu by pressing
      [Shift] [Esc] or [Alt] [Space].  Double-clicking button 1	with the
      pointer on the window menu button	closes the window. The following
      table lists the contents of the window menu.


      _______________________________________________________
      Default Window Menu
      Selection	  Accelerator	Description
      _______________________________________________________
      Restore	  Alt+F5

				Restores the window to its
				size before minimizing or
				maximizing
      Move	  Alt+F7

				Allows the window to be	moved
				with keys or mouse

      Size	  Alt+F8

				Allows the window to be
				resized
      Minimize	  Alt+F9	Turns the window into an icon
      Maximize	  Alt+F10

				Makes the window fill the
				screen

      Lower	  Alt+F3

				Moves window to	bottom of
				window stack
      Close	  Alt+F4	Causes client to terminate
      _______________________________________________________

  Resize Border	Handles
      To change	the size of a window, move the pointer over a resize border
      handle (the cursor changes), press button	1, and drag the	window to a
      new size.	 When the button is released, the window is resized.  While
      dragging is being	done, a	rubber-band outline is displayed to indicate
      the new window size.

  Matte
      An optional matte	decoration can be added	between	the client area	and
      the window frame.	 A matte is not	actually part of the window frame.
      There is no functionality	associated with	a matte.

  Icons


  Icons	are small graphic representations of windows.  A window	can be minim-
  ized (iconified) using the minimize button on	the window frame. Icons	pro-
  vide a way to	reduce clutter on the screen.

  Pressing mouse button	1 when the pointer is over an icon causes the icon's
  window menu to pop up.  Releasing the	button (press +	release	without	mov-
  ing mouse = click) causes the	menu to	stay posted. The menu contains the
  following selections:

  ___________________________________________________________________
  Icon Window Menu
  Selection   Accelerator   Description
  ___________________________________________________________________
  Restore     Alt+F5	    Opens the associated window
  Move	      Alt+F7	    Allows the icon to be moved	with keys
  Size	      Alt+F8	    Inactive (not an option for	icons)
  Minimize    Alt+F9	    Inactive (not an option for	icons)
  Maximize    Alt+F10

			    Opens the associated window	and makes it
			    fill the screen
  Lower	      Alt+F3	    Moves icon to bottom of icon stack
  Close	      Alt+F4

			    Removes client from	mwm management
  ___________________________________________________________________

  Note that pressing button 3 over an icon also	causes the icon's window menu
  to pop up. To	make a menu selection, drag the	pointer	over the menu and
  release button 3 when	the desired item is highlighted.

  Double-clicking button 1 on an icon invokes the f.restore_and_raise func-
  tion and restores the	icon's associated window to its	previous state.	For
  example, if a	maximized window is iconified, then double-clicking button 1
  restores it to its maximized state. Double-clicking button 1 on the icon
  box's	icon opens the icon box	and allows access to the contained icons.
  (In general, double-clicking a mouse button is a quick way to	perform	a
  function.) Pressing [Shift] [Esc] or [Menu] (the pop-up menu key) causes
  the icon window menu of the currently	selected icon to pop up.






  Icon Box


  When icons begin to clutter the screen, they can be packed into an icon
  box.	(To use	an icon	box, mwm must be started with the icon box
  configuration	already	set.) The icon box is a	mwm window that	holds client
  icons. It includes one or more scroll	bars when there	are more window	icons
  than the icon	box can	show at	the same time.

  Icons	in the icon box	can be manipulated with	the mouse. The following
  table	summarizes the behavior	of this	interface.  Button actions apply
  whenever the pointer is on any part of the icon. Note	that double-clicking
  an icon in the icon box invokes the f.restore_and_raise function.

  __________________________________________________________________________
  Button Action		  Description
  __________________________________________________________________________
  Button 1 click	  Selects the icon
  Button 1 double-click	  Normalizes (opens) the associated window


			  Raises an already open window	to the top of the
			  stack
  Button 1 drag		  Moves	the icon
  Button 3 press	  Causes the menu for that icon	to pop up
  Button 3 drag

			  Highlights items as the pointer moves	across the
			  menu
  __________________________________________________________________________

  Pressing mouse button	3 when the pointer is over an icon causes the menu
  for that icon	to pop up.

  ___________________________________________________________________
  Icon Menu for	the Icon Box
  Selection   Accelerator   Description
  ___________________________________________________________________
  Restore     Alt+F5

			    Opens the associated window	(if not
			    already open)
  Move	      Alt+F7	    Allows the icon to be moved	with keys
  Size	      Alt+F8	    Inactive
  Minimize    Alt+F9	    Inactive
  Maximize    Alt+F10

			    Opens the associated window	(if not
			    already open) and maximizes	its size
  Lower	      Alt+F3	    Inactive
  Close	      Alt+F4

			    Removes client from	mwm management
  ___________________________________________________________________

  To pull down the window menu for the icon box	itself,	press button 1 with
  the pointer over the menu button for the icon	box. The window	menu of	the
  icon box differs from	the window menu	of a client window: The	"Close"
  selection is replaced	with the "PackIcons Shift+Alt+F7" selection.  When
  selected, PackIcons packs the	icons in the box to achieve neat rows with no
  empty	slots.

  You can also post the	window menu by pressing	[Shift]	[Esc] or [Alt]
  [Space]. Pressing [Menu] (the	pop-up menu key) causes	the icon window	menu
  of the currently selected icon to pop	up.

  Input	Focus


  mwm supports (by default) a keyboard input focus policy of explicit selec-
  tion.	 This means when a window is selected to get keyboard input, it	con-
  tinues to get	keyboard input until the window	is withdrawn from window
  management, another window is	explicitly selected to get keyboard input, or
  the window is	iconified.  Several resources control the input	focus. The
  client window	with the keyboard input	focus has the active window
  appearance with a visually distinct window frame.

  The following	tables summarize the keyboard input focus selection behavior:



  _________________________________________________________________
  Button Action	   Object		   Function Description
  _________________________________________________________________
  Button 1 press   Window / window frame   Keyboard focus selection
  Button 1 press   Icon			   Keyboard focus selection
  _________________________________________________________________

  __________________________________________________________________________
  Key Action	      Function Description
  __________________________________________________________________________
  [Alt][Tab]

		      Move input focus to next window in window	stack
		      (available only in explicit focus	mode)
  [Alt][Shift][Tab]

		      Move input focus to previous window in window stack
		      (available only in explicit focus	mode)
  __________________________________________________________________________

  Window Stacking


  There	are two	types of window	stacks:	 global	window stacks and an
  application's	local family window stack.

  The global stacking order of windows may be changed as a result of setting
  the keyboard input focus, iconifying a window, or performing a window
  manager window stacking function.  When keyboard focus policy	is explicit
  the default value of the focusAutoRaise resource is True.  This causes a
  window to be raised to the top of the	stack when it receives input focus,
  for example, by pressing button 1 on the title bar.  The key actions
  defined in the previous table	will thus raise	the window receiving focus to
  the top of the stack.

  In pointer mode, the default value of	focusAutoRaise is False, that is, the
  window stacking order	is not changed when a window receives keyboard input
  focus.  The following	key actions can	be used	to cycle through the global
  window stack.

  _______________________________________________________
  Key Action	      Function Description
  _______________________________________________________
  [Alt][ESC]	      Place top	window on bottom of stack
  [Alt][Shift][ESC]   Place bottom window on top of stack
  _______________________________________________________

  By default, a	window's icon is placed	on the bottom of the stack when	the
  window is iconified; however,	the default can	be changed by the lowerOn-
  Iconify resource.

  Transient windows (secondary windows such a dialog boxes) stay above their
  parent windows by default.  However, an application's	local family stacking
  order	may be changed to allow	a transient window to be placed	below its
  parent top-level window.  The	following parameters show the modification of
  the stacking order for the f.lower function.

  f.lower
      Lowers the transient window within the family (staying above the
      parent) and lowers the family in the global window stack.

  f.lower [within]
      Lowers the transient window within the family (staying above the
      parent) but does not lower the family in the global window stack.

  f.lower [freeFamily]
      Lowers the window	free from its family stack (below the parent), but
      does not lower the family	in the global window stack.


  The parameters within	and freeFamily can also	be used	with f.raise and
  f.raise_lower.

  X Defaults


  mwm is configured from its resource database.	This database is built from
  the following	sources. They are listed in order of precedence, low to	high:

       /usr/lib/X11/app-defaults/Mwm
       $HOME/Mwm
       RESOURCE_MANAGER	root window property or	$HOME/.Xdefaults
	  XENVIRONMENT variable	or $HOME/.Xdefaults-host
       mwm command line	options

  The file names /usr/lib/X11/app-defaults/Mwm and $HOME/Mwm represent cus-
  tomary locations for these files. The	actual location	of the system-wide
  class	resource file may depend on the	XFILESEARCHPATH	environment variable
  and the current language environment.	The actual location of the user-
  specific class resource file may depend on the XUSERFILESEARCHPATH and XAP-
  PLRESDIR environment variables and the current language environment.

  Entries in the resource database may refer to	other resource files for
  specific types of resources. These include files that	contain	bitmaps,
  fonts, and mwm specific resources such as menus and behavior specifications
  (for example,	button and key bindings).

  Mwm is the resource class name of mwm	and mwm	is the default resource	name
  used by mwm to look up resources. the	-screens command line option speci-
  fies resource	names, such as "mwm_b+w" and "mwm_color".) In the following
  discussion of	resource specification,	"Mwm" and "mwm"	(and the aliased mwm
  resource names) can be used interchangeably, but "mwm" takes precedence
  over "Mwm".

  mwm uses the following types of resources:

  Component Appearance Resources:

  These	resources specify appearance attributes	of window manager user inter-
  face components. They	can be applied to the appearance of window manager
  menus, feedback windows (for example,	the window reconfiguration feedback
  window), client window frames, and icons.

  General Appearance and Behavior Resources:

  These	resources specify mwm appearance and behavior (for example, window
  management policies).	They are not set separately for	different mwm user
  interface components.

  Client Specific Resources:

  These	mwm resources can be set for a particular client window	or class of
  client windows. They specify client-specific icon and	client window frame
  appearance and behavior.

  Resource identifiers can be either a resource	name (for example, fore-
  ground) or a resource	class (for example, Foreground). If the	value of a
  resource is a	filename and if	the filename is	prefixed by "~/", then it is
  relative to the path contained in the	HOME environment variable (generally
  the user's home directory).







  Component Appearance Resources


  The syntax for specifying component appearance resources that	apply to win-
  dow manager icons, menus, and	client window frames is:

  Mwm*resource_id

  For example, Mwm*foreground is used to specify the foreground	color for mwm
  menus, icons,	client window frames, and feedback dialogs.

  The syntax for specifying component appearance resources that	apply to a
  particular mwm component is:

  Mwm*[menu|icon|client|feedback]*resource_id

  If menu is specified,	the resource is	applied	only to	mwm menus; if icon is
  specified, the resource is applied to	icons; and if client is	specified,
  the resource is applied to client window frames. For example,
  Mwm*icon*foreground is used to specify the foreground	color for mwm icons,
  Mwm*menu*foreground specifies	the foreground color for mwm menus, and
  Mwm*client*foreground	is used	to specify the foreground color	for mwm
  client window	frames.

  The appearance of the	title area of a	client window frame (including window
  management buttons) can be separately	configured.  The syntax	for configur-
  ing the title	area of	a client window	frame is

  Mwm*client*title*resource_id

  For example, Mwm*client*title*foreground specifies the foreground color for
  the title area. Defaults for title area resources are	based on the values
  of the corresponding client window frame resources.

  The appearance of menus can be configured based on the name of the menu.
  The syntax for specifying menu appearance by name is

  Mwm*menu*menu_name*resource_id

  For example, Mwm*menu*my_menu*foreground specifies the foreground color for
  the menu named my_menu. The user can also specify resources for window
  manager menu components, that	is, the	gadgets	which comprise the menu.
  These	may include for	example, a menu	title, title separator,	one or more
  buttons, and separators.  If a menu contains more than one instance of a
  class, such as multiple PushButtonGadgets, the name of the first instance
  is "PushButtonGadget1", the second is	"PushButtonGadget2", and so on.	 The
  following list identifies the	naming convention used for window manager
  menu components:

    +  Menu Title LabelGadget--"TitleName"

    +  Menu Title SeparatorGadget--"TitleSeparator"

    +  CascadeButtonGadget--"CascadeButtonGadget<n>"

    +  PushButtonGadget--"PushButtonGadget<n>"

    +  SeparatorGadget--"SeparatorGadget<n>"

  Refer	to the man page	for each class for a list of resources which can be
  specified.

  The following	component appearance resources that apply to all window
  manager parts	can be specified:

  ____________________________________________________________________
  Component Appearance Resources--All Window Manager Parts
  Name		       Class		    Value Type	 Default
  ____________________________________________________________________
  background	       Background	    color	 varies*
  backgroundPixmap     BackgroundPixmap	    string**	 varies*
  bottomShadowColor    Foreground	    color	 varies*
  bottomShadowPixmap   BottomShadowPixmap   string**	 varies*
  fontList	       FontList		    string***

							 "fixed"
  foreground	       Foreground	    color	 varies*
  saveUnder	       SaveUnder	    T/F		 F
  topShadowColor       Background	    color	 varies*
  topShadowPixmap      TopShadowPixmap	    string**	 varies*
  ____________________________________________________________________

       * The default is	chosen based on	the visual type	of the screen.
       ** Image	name.  See  XmInstallImage(3X).
       *** X11 X Logical Font Description

  background (class Background)
      This resource specifies the background color. Any	legal X	color may be
      specified.  The default value is chosen based on the visual type of the
      screen.

  backgroundPixmap (class BackgroundPixmap)
      This resource specifies the background Pixmap of the mwm decoration
      when the window is inactive (does	not have the keyboard focus). The
      default value is chosen based on the visual type of the screen.

  bottomShadowColor (class Foreground)
      This resource specifies the bottom shadow	color. This color is used for
      the lower	and right bevels of the	window manager decoration. Any legal
      X	color may be specified.	 The default value is chosen based on the
      visual type of the screen.

  bottomShadowPixmap (class BottomShadowPixmap)
      This resource specifies the bottom shadow	Pixmap.	This Pixmap is used
      for the lower and	right bevels of	the window manager decoration. The
      default is chosen	based on the visual type of the	screen.

  fontList (class FontList)
      This resource specifies the font used in the window manager decoration.
      The character encoding of	the font should	match the character encoding
      of the strings that are used. The	default	is "fixed."

  foreground (class Foreground)
      This resource specifies the foreground color. The	default	is chosen
      based on the visual type of the screen.

  saveUnder (class SaveUnder)
      This is used to indicate whether "save unders" are used for mwm com-
      ponents.	For this to have any effect, save unders must be implemented
      by the X server.	If save	unders are implemented,	the X server saves
      the contents of windows obscured by windows that have the	save under
      attribute	set.  If the saveUnder resource	is True, mwm will set the
      save under attribute on the window manager frame of any client that has
      it set.  If saveUnder is False, save unders will not be used on any
      window manager frames.  The default value	is False.

  topShadowColor (class	Background)
      This resource specifies the top shadow color. This color is used for
      the upper	and left bevels	of the window manager decoration. The default
      is chosen	based on the visual type of the	screen.

  topShadowPixmap ( class TopShadowPixmap)
      This resource specifies the top shadow Pixmap. This Pixmap is used for
      the upper	and left bevels	of the window manager decoration. The default
      is chosen	based on the visual type of the	screen.

  The following	component appearance resources that apply to frame and icons
  can be specified:

  ______________________________________________________________
  Frame	and Icon Components
  Name			 Class		    Value Type	 Default
  ______________________________________________________________
  activeBackground	 Background	    color	 varies*
			 BackgroundPixmap   string**	 varies*

  activeBackgroundPix-
  map
			 Foreground	    color	 varies*

  activeBottomSha-
  dowColor
					    string**	 varies*

  activeBottomSha-
  dowPixmap


			 BottomShadowPix-
			 map
  activeForeground	 Foreground	    color	 varies*
  activeTopShadowColor	 Background	    color	 varies*
			 TopShadowPixmap    string**	 varies*

  activeTopShadowPix-
  map
  ______________________________________________________________

       * The default is	chosen based on	the visual type	of the screen.
       ** See  XmInstallImage(3X).

  activeBackground (class Background)
      This resource specifies the background color of the mwm decoration when
      the window is active (has	the keyboard focus).  The default is chosen
      based on the visual type of the screen.

  activeBackgroundPixmap (class	ActiveBackgroundPixmap)
      This resource specifies the background Pixmap of the mwm decoration
      when the window is active	(has the keyboard focus).  The default is
      chosen based on the visual type of the screen.

  activeBottomShadowColor (class Foreground)
      This resource specifies the bottom shadow	color of the mwm decoration
      when the window is active	(has the keyboard focus).  The default is
      chosen based on the visual type of the screen.

  activeBottomShadowPixmap (class BottomShadowPixmap)
      This resource specifies the bottom shadow	Pixmap of the mwm decoration
      when the window is active	(has the keyboard focus).  The default is
      chosen based on the visual type of the screen.

  activeForeground (class Foreground)
      This resource specifies the foreground color of the mwm decoration when
      the window is active (has	the keyboard focus).  The default is chosen
      based on the visual type of the screen.

  activeTopShadowColor (class Background)
      This resource specifies the top shadow color of the mwm decoration when
      the window is active (has	the keyboard focus).  The default is chosen
      based on the visual type of the screen.

  activeTopShadowPixmap	(class TopShadowPixmap)
      This resource specifies the top shadow Pixmap of the mwm decoration
      when the window is active	(has the keyboard focus).  The default is
      chosen based on the visual type of the screen.







  General Appearance and Behavior Resources


  The syntax for specifying general appearance and behavior resources is:

  Mwm*resource_id

  For example, Mwm*keyboardFocusPolicy specifies the window manager policy
  for setting the keyboard focus to a particular client	window.

  The following	general	appearance and behavior	resources can be specified:

  ______________________________________________________________________
  General Appearance and Behavior Resources
  Name		       Class		   Value Type	  Default
  ______________________________________________________________________
  autoKeyFocus	       AutoKeyFocus	   T/F		  T
  autoRaiseDelay       AutoRaiseDelay	   millisec	  500
  bitmapDirectory      BitmapDirectory	   directory

							  /usr/include/\
							  X11/bitmaps
  buttonBindings       ButtonBindings	   string

							  "DefaultBut\
							  tonBindings"
  cleanText	       CleanText	   T/F		  T
  clientAutoPlace      ClientAutoPlace	   T/F		  T
					   string	  keyboard

  colormapFocusPol-
  icy


		       ColormapFocusPol-
		       icy
  configFile	       ConfigFile	   file		  .mwmrc
  deiconifyKeyFocus    DeiconifyKeyFocus   T/F		  T
  doubleClickTime      DoubleClickTime	   millisec.

							  multi-click
							  time
  enableWarp	       enableWarp	   T/F		  T
  enforceKeyFocus      EnforceKeyFocus	   T/F		  T
  fadeNormalIcon       FadeNormalIcon	   T/F		  F
  feedbackGeometry     FeedbackGeometry	   string

							  center on
							  screen
  frameBorderWidth     FrameBorderWidth	   pixels	  varies
  iconAutoPlace	       IconAutoPlace	   T/F		  T
  iconBoxGeometry      IconBoxGeometry	   string	  6x1+0-0
  iconBoxName	       IconBoxName	   string	  iconbox
					   string	  all

  iconBoxSBDisplay-
  Policy


		       IconBoxSBDisplay-
		       Policy
  iconBoxTitle	       IconBoxTitle	   XmString	  Icons
  iconClick	       IconClick	   T/F		  T
  iconDecoration       IconDecoration	   string	  varies
  iconImageMaximum     IconImageMaximum	   wxh		  50x50
  iconImageMinimum     IconImageMinimum	   wxh		  16x16
  iconPlacement	       IconPlacement	   string	  left bottom
					   pixels	  varies

  iconPlacementMar-
  gin


		       IconPlacementMar-
		       gin
					   T/F		  F

  interactivePlace-
  ment


		       InteractivePlace-
		       ment
  keyBindings	       KeyBindings	   string

							  "DefaultKey\
							  Bindings"
					   string	  explicit

  keyboardFocusPol-
  icy


		       KeyboardFocusPol-
		       icy
  limitResize	       LimitResize	   T/F		  T
  lowerOnIconify       LowerOnIconify	   T/F		  T


  maximumMaximumSize			   wxh (pixels)	  2X screen w&h

		       MaximumMaximum-
		       Size
  moveThreshold	       MoveThreshold	   pixels	  4
  moveOpaque	       MoveOpaque	   T/F		  F
  multiScreen	       MultiScreen	   T/F		  F
  passButtons	       PassButtons	   T/F		  F
  passSelectButton     PassSelectButton	   T/F		  T
  positionIsFrame      PositionIsFrame	   T/F		  T
  positionOnScreen     PositionOnScreen	   T/F		  T
  quitTimeout	       QuitTimeout	   millisec.	  1000
  raiseKeyFocus	       RaiseKeyFocus	   T/F		  F
  resizeBorderWidth    ResizeBorderWidth   pixels	  varies
  resizeCursors	       ResizeCursors	   T/F		  T
  screens	       Screens		   string	  varies
  showFeedback	       ShowFeedback	   string	  all
  startupKeyFocus      StartupKeyFocus	   T/F		  T
					   string	  menu title

  transientDecora-
  tion


		       TransientDecora-
		       tion
  transientFunctions			   string

		       TransientFunc-
		       tions


							  -minimize
							  -maximize
  useIconBox	       UseIconBox	   T/F		  F
  wMenuButtonClick     WMenuButtonClick	   T/F		  T
  wMenuButtonClick2    WMenuButtonClick2   T/F		  T
  ______________________________________________________________________

  autoKeyFocus (class AutoKeyFocus)
      This resource is available only when the keyboard	input focus policy is
      explicit.	 If autoKeyFocus is given a value of True, then	when a window
      with the keyboard	input focus is withdrawn from window management	or is
      iconified, the focus is set to the previous window that had the focus.
      If the value given is False, there is no automatic setting of the	key-
      board input focus. It is recommended that	both autoKeyFocus and star-
      tupKeyFocus be True to work with tear off	menus.	The default value is
      True.

  autoRaiseDelay (class	AutoRaiseDelay)
      This resource is available only when the focusAutoRaise resource is
      True and the keyboard focus policy is pointer. The autoRaiseDelay
      resource specifies the amount of time (in	milliseconds) that mwm will
      wait before raising a window after it gets the keyboard focus. The
      default value of this resource is	500 (ms).

  bitmapDirectory (class BitmapDirectory)
      This resource identifies a directory to be searched for bitmaps refer-
      enced by mwm resources. This directory is	searched if a bitmap is
      specified	without	an absolute pathname. The default value	for this
      resource is /usr/include/X11/bitmaps. The	directory
      /usr/include/X11/bitmaps represents the customary	locations for this
      directory. The actual location of	this directory may vary	on some	sys-
      tems.  If	the bitmap is not found	in the specified directory, XBMLANG-
      PATH is searched.

  buttonBindings (class	ButtonBindings)
      This resource identifies the set of button bindings for window manage-
      ment functions. The named	set of button bindings is specified in the
      mwm resource description file. These button bindings are merged with
      the built-in default bindings. The default value for this	resource is
      "DefaultButtonBindings".

  cleanText (class CleanText)
      This resource controls the display of window manager text	in the client
      title and	feedback windows. If the default value of True is used,	the
      text is drawn with a clear (no stipple) background.  This	makes text
      easier to	read on	monochrome systems where a backgroundPixmap is speci-
      fied. Only the stippling in the area immediately around the text is
      cleared.	If False, the text is drawn directly on	top of the existing
      background.

  clientAutoPlace (class ClientAutoPlace)
      This resource determines the position of a window	when the window	has
      not been given a program-	or user-specified position.  With a value of
      True, windows are	positioned with	the top	left corners of	the frames
      offset horizontally and vertically.  A value of False causes the
      currently	configured position of the window to be	used.  In either
      case, mwm	will attempt to	place the windows totally on-screen. The
      default value is True.

  colormapFocusPolicy (class ColormapFocusPolicy)
      This resource indicates the colormap focus policy	that is	to be used.
      If the resource value is explicit, a colormap selection action is	done
      on a client window to set	the colormap focus to that window. If the
      value is pointer,	the client window containing the pointer has the
      colormap focus. If the value is keyboard,	the client window that has
      the keyboard input focus has the colormap	focus. The default value for
      this resource is keyboard.

  configFile (class ConfigFile)
      The resource value is the	pathname for an	mwm resource description
      file.

      If the pathname begins with "~/",	mwm considers it to be relative	to
      the user's home directory	(as specified by the HOME environment vari-
      able). If	the LANG environment variable is set, mwm looks	for
      $HOME/$LANG/configFile. If that file does	not exist or if	LANG is	not
      set, mwm looks for $HOME/configFile.

      If the configFile	pathname does not begin	with ~/, mwm considers it to
      be relative to the current working directory.

      If the configFile	resource is not	specified or if	that file does not
      exist, mwm uses several default paths to find a configuration file. If
      the LANG environment variable is set, mwm	looks for the configuration
      file first in $HOME/$LANG/.mwmrc.	If that	file does not exist or if
      LANG is not set, mwm looks for $HOME/.mwmrc. If that file	does not
      exist and	if LANG	is set,	mwm next looks for the file system.mwmrc in
      the $LANG	subdirectory of	an implementation-dependent directory. (The
      default for this directory, if not changed by the	implementation,	is
      /usr/lib/X11.) If	that file does not exist or if LANG is not set,	mwm
      looks for	the file system.mwmrc in the same implementation-dependent
      directory.

  deiconifyKeyFocus (class DeiconifyKeyFocus)
      This resource applies only when the keyboard input focus policy is
      explicit.	 If a value of True is used, a window receives the keyboard
      input focus when it is normalized	(deiconified).	True is	the default
      value.

  doubleClickTime (class DoubleClickTime)
      This resource is used to set the maximum time (in	ms) between the
      clicks (button presses) that make	up a double-click. The default value
      of this resource is the display's	multi-click time.

  enableWarp (class EnableWarp)
      The default value	of this	resource, True,	causes mwm to warp the
      pointer to the center of the selected window during keyboard-controlled
      resize and move operations.  Setting the value to	False causes mwm to
      leave the	pointer	at its original	place on the screen, unless the	user
      explicitly moves it with the cursor keys or pointing device.

  enforceKeyFocus (class EnforceKeyFocus)
      If this resource is given	a value	of True, the keyboard input focus is
      always explicitly	set to selected	windows	even if	there is an
      indication that they are "globally active" input windows.	 (An example
      of a globally active window is a scroll bar that can be operated
      without setting the focus	to that	client.)  If the resource is False,
      the keyboard input focus is not explicitly set to	globally active	win-
      dows. The	default	value is True.

  fadeNormalIcon (class	FadeNormalIcon)
      If this resource is given	a value	of True, an icon is grayed out when-
      ever it has been normalized (its window has been opened).	 The default
      value is False.

  feedbackGeometry (class FeedbackGeometry)
      This resource sets the position of the move and resize feedback window.
      If this resource is not specified, the default is	to place the feedback
      window at	the center of the screen. The value of the resource is a
      standard window geometry string with the following syntax:


	   [=]{+-}xoffset{+-}yoffset]

  frameBorderWidth (class FrameBorderWidth)
      This resource specifies the width	(in pixels) of a client	window frame
      border without resize handles.  The border width includes	the 3-D	sha-
      dows. The	default	value is based on the size and resolution of the
      screen.

  iconAutoPlace	(class IconAutoPlace)
      This resource indicates whether the window manager arranges icons	in a
      particular area of the screen or places each icon	where the window was
      when it was iconified.  The value	True indicates that icons are
      arranged in a particular area of the screen, determined by the icon-
      Placement	resource. The value False indicates that an icon is placed at
      the location of the window when it is iconified.	The default is True.

  iconBoxGeometry (class IconBoxGeometry)
      This resource indicates the initial position and size of the icon	box.
      The value	of the resource	is a standard window geometry string with the
      following	syntax:


	   [=][widthxheight][{+-}xoffset{+-}yoffset]

      If the offsets are not provided, the iconPlacement policy	is used	to
      determine	the initial placement.	The units for width and	height are
      columns and rows.

      The actual screen	size of	the icon box window depends on the
      iconImageMaximum (size) and iconDecoration resources.  The default
      value for	size is	(6 * iconWidth + padding) wide by (1 * iconHeight +
      padding) high.  The default value	of the location	is +0 -0.

  iconBoxName (class IconBoxName)
      This resource specifies the name that is used to look up icon box
      resources.  The default name is "iconbox".

  iconBoxSBDisplayPolicy (class	IconBoxSBDisplayPolicy)
      This resource specifies the scroll bar display policy of the window
      manager in the icon box. The resource has	three possible values:	all,
      vertical,	and horizontal.	The default value, "all", causes both verti-
      cal and horizontal scroll	bars always to appear. The value "vertical"
      causes a single vertical scroll bar to appear in the icon	box and	sets
      the orientation of the icon box to horizontal (regardless	of the icon-
      BoxGeometry specification). The value "horizontal" causes	a single hor-
      izontal scroll bar to appear in the icon box and sets the	orientation
      of the icon box to vertical (regardless of the iconBoxGeometry specifi-
      cation).

  iconBoxTitle (class IconBoxTitle)
      This resource specifies the name that is used in the title area of the
      icon box frame.  The default value is "Icons".

  iconClick (class IconClick)
      When this	resource is given the value of True, the system	menu is
      posted and left posted when an icon is clicked.  The default value is
      True.

  iconDecoration (class	IconDecoration)
      This resource specifies the general icon decoration. The resource	value
      is label (only the label part is displayed) or image (only the image
      part is displayed) or label image	(both the label	and image parts	are
      displayed).  A value of activelabel can also be specified	to get a
      label (not truncated to the width	of the icon) when the icon is
      selected.	The default icon decoration for	icon box icons is that each
      icon has a label part and	an image part (label image). The default icon
      decoration for stand alone icons is that each icon has an	active label
      part, a label part, and an image part (activelabel label image).

  iconImageMaximum (class IconImageMaximum)
      This resource specifies the maximum size of the icon image. The
      resource value is	widthxheight (for example, 64x64). The maximum sup-
      ported size is 128x128. The default value	of this	resource is 50x50.

  iconImageMinimum (class IconImageMinimum)
      This resource specifies the minimum size of the icon image. The
      resource value is	widthxheight (for example, 32x50). The minimum sup-
      ported size is 16x16. The	default	value of this resource is 16x16.

  iconPlacement	(class IconPlacement)
      This resource specifies the icon placement scheme	to be used.  The
      resource value has the following syntax:

      primary_layout  secondary_layout	[tight]

      The layout values	are one	of the following:


      _________________________________________
      Value    Description
      _________________________________________
      top      Lay the icons out top to	bottom.
      bottom   Lay the icons out bottom	to top.
      left     Lay the icons out left to right.
      right    Lay the icons out right to left.
      _________________________________________

      A	horizontal (vertical) layout value should not be used for both the
      primary_layout and the secondary_layout (for example, don't use top for
      the primary_layout and bottom for	the secondary_layout). The
      primary_layout indicates whether,	when an	icon placement is done,	the
      icon is placed in	a row or a column and the direction of placement.
      The secondary_layout indicates where to place new	rows or	columns. For
      example, top right indicates that	icons should be	placed top to bottom
      on the screen and	that columns should be added from right	to left	on
      the screen. The default placement	is left	bottom (icons are placed left
      to right on the screen, with the first row on the	bottom of the screen,
      and new rows added from the bottom of the	screen to the top of the
      screen).	A tight	value places icons with	zero spacing in	between
      icons.  This value is useful for aesthetic reasons, as well as X-
      terminals	with small screens.

  iconPlacementMargin (class IconPlacementMargin)
      This resource sets the distance between the edge of the screen and the
      icons that are placed along the edge of the screen. The value should be
      greater than or equal to 0. A default value (see below) is used if the
      value specified is invalid. The default value for	this resource is
      equal to the space between icons as they are placed on the screen	(this
      space is based on	maximizing the number of icons in each row and
      column).

  interactivePlacement (class InteractivePlacement)
      This resource controls the initial placement of new windows on the
      screen. If the value is True, the	pointer	shape changes before a new
      window is	placed on the screen to	indicate to the	user that a position
      should be	selected for the upper-left hand corner	of the window. If the
      value is False, windows are placed according to the initial window con-
      figuration attributes. The default value of this resource	is False.

  keyBindings (class KeyBindings)
      This resource identifies the set of key bindings for window management
      functions. If specified, these key bindings replace the built-in
      default bindings.	The named set of key bindings is specified in mwm
      resource description file. The default value for this resource is
      "DefaultKeyBindings".

  keyboardFocusPolicy (class KeyboardFocusPolicy)
      If set to	pointer, the keyboard focus policy is to have the keyboard
      focus set	to the client window that contains the pointer (the pointer
      could also be in the client window decoration that mwm adds). If set to
      explicit,	the policy is to have the keyboard focus set to	a client win-
      dow when the user	presses	button 1 with the pointer on the client	win-
      dow or any part of the associated	mwm decoration.	The default value for
      this resource is explicit.

  limitResize (class LimitResize)
      If this resource is True,	the user is not	allowed	to resize a window to
      greater than the maximum size. The default value for this	resource is
      True.

  lowerOnIconify (class	LowerOnIconify)
      If this resource is given	the default value of True, a window's icon
      appears on the bottom of the window stack	when the window	is minimized
      (iconified).  A value of False places the	icon in	the stacking order at
      the same place as	its associated window. The default value of this
      resource is True.

  maximumMaximumSize (class MaximumMaximumSize)
      This resource is used to limit the maximum size of a client window as
      set by the user or client. The resource value is widthxheight (for
      example, 1024x1024) where	the width and height are in pixels. The
      default value of this resource is	twice the screen width and height.

  moveOpaque (class MoveOpaque)
      This resource controls whether the actual	window is moved	or a rec-
      tangular outline of the window is	moved.	A default value	of False
      displays a rectangular outline on	moves.

  moveThreshold	(class MoveThreshold)
      This resource is used to control the sensitivity of dragging operations
      that move	windows	and icons. The value of	this resource is the number
      of pixels	that the locator is moved with a button	down before the	move
      operation	is initiated. This is used to prevent window/icon movement
      when you click or	double-click and there is unintentional	pointer	move-
      ment with	the button down. The default value of this resource is 4
      (pixels).

  multiScreen (class MultiScreen)
      This resource, if	True, causes mwm to manage all the screens on the
      display. If False, mwm manages only a single screen. The default value
      is False.

  passButtons (class PassButtons)
      This resource indicates whether or not button press events are passed
      to clients after they are	used to	do a window manager function in	the
      client context. If the resource value is False, the button press is not
      passed to	the client. If the value is True, the button press is passed
      to the client window. The	window manager function	is done	in either
      case.  The default value for this	resource is False.

  passSelectButton (class PassSelectButton)
      This resource indicates whether or not to	pass the select	button press
      events to	clients	after they are used to do a window manager function
      in the client context.  If the resource value is False, then the button
      press will not be	passed to the client.  If the value is True, the but-
      ton press	is passed to the client	window.	 The window manager function
      is done in either	case.  The default value for this resource is True.

  positionIsFrame (class PositionIsFrame)
      This resource indicates how client window	position information (from
      the WM_NORMAL_HINTS property and from configuration requests) is to be
      interpreted. If the resource value is True, the information is inter-
      preted as	the position of	the MWM	client window frame.  If the value is
      False, it	is interpreted as being	the position of	the client area	of
      the window. The default value of this resource is	True.

  positionOnScreen (class PositionOnScreen)
      This resource is used to indicate	that windows should initially be
      placed (if possible) so that they	are not	clipped	by the edge of the
      screen (if the resource value is True). If a window is larger than the
      size of the screen, at least the upper-left corner of the	window is
      on-screen. If the	resource value is False, windows are placed in the
      requested	position even if totally off-screen. The default value of
      this resource is True.

  quitTimeout (class QuitTimeout)
      This resource specifies the amount of time (in milliseconds) that	mwm
      will wait	for a client to	update the WM_COMMAND property after mwm has
      sent the WM_SAVE_YOURSELF	message.  The default value of this resource
      is 1000 (ms). (Refer to the f.kill function description for additional
      information.)

  raiseKeyFocus	(class RaiseKeyFocus)
      This resource is available only when the keyboard	input focus policy is
      explicit.	When set to True, this resource	specifies that a window
      raised by	means of the f.normalize_and_raise function also receives the
      input focus. The default value of	this resource is False.

  resizeBorderWidth (class ResizeBorderWidth)
      This resource specifies the width	(in pixels) of a client	window frame
      border with resize handles.  The specified border	width includes the
      3-D shadows. The default value is	based on the size and resolution of
      the screen.

  resizeCursors	(class ResizeCursors)
      This is used to indicate whether the resize cursors are always
      displayed	when the pointer is in the window size border. If True,	the
      cursors are shown, otherwise the window manager cursor is	shown. The
      default value is True.

  screens (class Screens)
      This resource specifies the resource names to use	for the	screens
      managed by mwm. If mwm is	managing a single screen, only the first name
      in the list is used. If mwm is managing multiple screens,	the names are
      assigned to the screens in order,	starting with screen 0.	Screen 0 gets
      the first	name, screen 1 the second name,	and so on. The default screen
      names are	0, 1, and so on.

  showFeedback (class ShowFeedback)
      This resource controls whether or	not feedback windows or	confirmation
      dialogs are displayed.  A	feedback window	shows a	client window's	ini-
      tial placement and shows position	and size during	move and resize
      operations.  Confirmation	dialogs	can be displayed for certain opera-
      tions.

      The value	for this resource is a list of names of	the feedback options
      to be enabled or disabled; the names must	be separated by	a space. If
      an option	is preceded by a minus sign, that option is excluded from the
      list. The	sign of	the first item in the list determines the initial set
      of options. If the sign of the first option is minus, mwm	assumes	all
      options are present and starts subtracting from that set.	If the sign
      of the first decoration is plus (or not specified), mwm starts with no
      options and builds up a list from	the resource.

      The names	of the feedback	options	are shown below:


      ___________________________________________________________
      Name	  Description
      ___________________________________________________________
      all	  Show all feedback (Default value)
      behavior	  Confirm behavior switch
      kill	  Confirm on receipt of	KILL signal
      move	  Show position	during move
      none	  Show no feedback
      placement	  Show position	and size during	initial	placement
      quit	  Confirm quitting mwm
      resize	  Show size during resize
      restart	  Confirm mwm restart
      ___________________________________________________________

      The following command line illustrates the syntax	for showFeedback:


	   Mwm*showFeedback: placement resize behavior restart

      This resource specification provides feedback for	initial	client place-
      ment and resize, and enables the dialog boxes to confirm the restart
      and set behavior functions.  It disables feedback	for the	move func-
      tion. The	default	value for this resource	is all.

  startupKeyFocus (class StartupKeyFocus)
      This resource is available only when the keyboard	input focus policy is
      explicit.	 When given the	default	value of True, a window	gets the key-
      board input focus	when the window	is mapped (that	is, initially managed
      by the window manager). It is recommended	that both autoKeyFocus and
      startupKeyFocus be True to work with tear	off menus.  The	default	value
      is True.

  transientDecoration (class TransientDecoration)
      This controls the	amount of decoration that mwm puts on transient	win-
      dows. The	decoration specification is exactly the	same as	for the
      clientDecoration (client specific) resource.  Transient windows are
      identified by the	WM_TRANSIENT_FOR property, which is added by the
      client to	indicate a relatively temporary	window.	The default value for
      this resource is menu title (that	is, transient windows have frame
      borders and a titlebar with a window menu	button).

      An application can also specify which decorations	mwm should apply to
      its windows. If it does so, mwm applies only those decorations indi-
      cated by both the	application and	the transientDecoration	resource.
      Otherwise, mwm applies the decorations indicated by the
      transientDecoration resource. For	more information see the description
      of XmNmwmDecorations on the VendorShell(3X) reference page.

  transientFunctions (class TransientFunctions)
      This resource is used to indicate	which window management	functions are
      applicable (or not applicable) to	transient windows. The function
      specification is exactly the same	as for the clientFunctions (client
      specific)	resource. The default value for	this resource is -minimize
      -maximize.

      An application can also specify which functions mwm should apply to its
      windows. If it does so, mwm applies only those functions indicated by
      both the application and the transientFunctions resource.	Otherwise,
      mwm applies the functions	indicated by the transientFunctions resource.
      For more information see the description of XmNmwmFunctions on the
      VendorShell(3X) reference	page.

  useIconBox (class UseIconBox)
      If this resource is given	a value	of True, icons are placed in an	icon
      box.  When an icon box is	not used, the icons are	placed on the root
      window (default value).

  wMenuButtonClick (class WMenuButtonClick)
      This resource indicates whether a	click of the mouse when	the pointer
      is over the window menu button posts and leaves posted the window	menu.
      If the value given this resource is True,	the menu remains posted.
      True is the default value	for this resource.

  wMenuButtonClick2 (class WMenuButtonClick2)
      When this	resource is given the default value of True, a double-click
      action on	the window menu	button does an f.kill function.

  Client Specific Resources


  The syntax for specifying client specific resources is:

       Mwm*client_name_or_class*resource_id

  For example, Mwm*mterm*windowMenu is used to specify the window menu to be
  used with mterm clients. The syntax for specifying client specific
  resources for	all classes of clients is:

       Mwm*resource_id

  Specific client specifications take precedence over the specifications for
  all clients. For example, Mwm*windowMenu is used to specify the window menu
  to be	used for all classes of	clients	that don't have	a window menu speci-
  fied.

  The syntax for specifying resource values for	windows	that have an unknown
  name and class (that is, windows that	do not have a WM_CLASS property	asso-
  ciated with them) is:

       Mwm*defaults*resource_id

  For example, Mwm*defaults*iconImage is used to specify the icon image	to be
  used for windows that	have an	unknown	name and class.

  The following	client specific	resources can be specified:






  ___________________________________________________________________________
  Client Specific Resources
  Name		      Class		    Value Type		Default
  ___________________________________________________________________________
  clientDecoration    ClientDecoration	    string		all
  clientFunctions     ClientFunctions	    string		all
  focusAutoRaise      FocusAutoRaise	    T/F			varies
  iconImage	      IconImage		    pathname		(image)
		      Background	    color

  iconImageBack-
  ground


								icon back-
								ground
		      Foreground	    color

  iconImageBot-
  tomShadowColor


								icon bottom
								shadow
					    color

  iconImageBot-
  tomShadowPixmap


		      BottomShadow- Pix-
		      map


								icon bottom
								shadow pixmap
		      Foreground	    color		varies

  iconImageFore-
  ground
		      Background	    color

  iconImageTopSha-
  dowColor


								icon top sha-
								dow color
		      TopShadow- Pixmap	    color

  iconImageTopSha-
  dowPixmap


								icon top sha-
								dow pixmap
  matteBackground     Background	    color		background
		      Foreground	    color

  matteBottomSha-
  dowColor


								bottom shadow
								color
					    color

  matteBottomSha-
  dowPixmap


		      BottomShadow- Pix-
		      map


								bottom shadow
								pixmap
  matteForeground     Foreground	    color		foreground
		      Background	    color

  matteTopSha-
  dowColor


								top shadow
								color
		      TopShadow- Pixmap	    color

  matteTopSha-
  dowPixmap


								top shadow
								pixmap
  matteWidth	      MatteWidth	    pixels		0
  maximumClientSize   MaximumClientSize

					    wxh	vertical hor-
					    izontal


								fill the
								screen
  useClientIcon	      UseClientIcon	    T/F			F
  usePPosition	      UsePPosition	    string		nonzero
  windowMenu	      WindowMenu	    string

								"Default-
								Window-	Menu"
  ___________________________________________________________________________

  clientDecoration (class ClientDecoration)
      This resource controls the amount	of window frame	decoration.  The
      resource is specified as a list of decorations to	specify	their inclu-
      sion in the frame. If a decoration is preceded by	a minus	sign, that
      decoration is excluded from the frame. The sign of the first item	in
      the list determines the initial amount of	decoration. If the sign	of
      the first	decoration is minus, mwm assumes all decorations are present
      and starts subtracting from that set. If the sign	of the first decora-
      tion is plus (or not specified), then mwm	starts with no decoration and
      builds up	a list from the	resource.

      An application can also specify which decorations	mwm should apply to
      its windows. If it does so, mwm applies only those decorations indi-
      cated by both the	application and	the clientDecoration resource. Other-
      wise, mwm	applies	the decorations	indicated by the clientDecoration
      resource.	For more information see the description of XmNmwmDecorations
      on the VendorShell(3X) reference page.


      __________________________________________________
      Name	 Description
      __________________________________________________
      all	 Include all decorations (default value)
      border	 Window	border
      maximize	 Maximize button (includes title bar)
      minimize	 Minimize button (includes title bar)
      none	 No decorations
      resizeh	 Border	resize handles (includes border)
      menu	 Window	menu button (includes title bar)
      title	 Title bar (includes border)
      __________________________________________________



  Examples:

  Mwm*XClock.clientDecoration: -resizeh	-maximize
	  This example removes the resize handles and maximize button from
	  XClock windows.

  Mwm*XClock.clientDecoration: menu minimize border
	  This examples	does the same thing as the previous one. Note that
	  either menu or minimize implies title.

  clientFunctions (class ClientFunctions)
	  This resource	is used	to indicate which mwm functions	are applica-
	  ble (or not applicable) to the client	window.	The value for the
	  resource is a	list of	functions. If the first	function in the	list
	  has a	minus sign in front of it, then	mwm starts with	all functions
	  and subtracts	from that set. If the first function in	the list has
	  a plus sign in front of it, then mwm starts with no functions	and
	  builds up a list. Each function in the list must be preceded by the
	  appropriate plus or minus sign and separated from the	next function
	  by a space.

	  An application can also specify which	functions mwm should apply to
	  its windows. If it does so, mwm applies only those functions indi-
	  cated	by both	the application	and the	clientFunctions	resource.
	  Otherwise, mwm applies the functions indicated by the	clientFunc-
	  tions	resource. For more information see the description of
	  XmNmwmFunctions on the VendorShell(3X) reference page.

	  The table below lists	the functions available	for this resource:


	  ________________________________________________
	  Name	     Description
	  ________________________________________________
	  all	     Include all functions (default value)
	  none	     No	functions
	  resize     f.resize
	  move	     f.move
	  minimize   f.minimize
	  maximize   f.maximize
	  close	     f.kill
	  ________________________________________________

  focusAutoRaise (class	FocusAutoRaise)
	  When the value of this resource is True, clients are raised when
	  they get the keyboard	input focus.  If the value is False,  the
	  stacking of windows on the display is	not changed when a window
	  gets the keyboard input focus. The default value is True when	the
	  keyboardFocusPolicy is explicit and False when the keyboard-
	  FocusPolicy is pointer.

  iconImage (class IconImage)
	  This resource	can be used to specify an icon image for a client
	  (for example,	"Mwm*myclock*iconImage").  The resource	value is a
	  pathname for a bitmap	file. The value	of the (client specific)
	  useClientIcon	resource is used to determine whether or not user
	  supplied icon	images are used	instead	of client supplied icon
	  images. The default value is to display a built-in window manager
	  icon image.

  iconImageBackground (class Background)
	  This resource	specifies the background color of the icon image that
	  is displayed in the image part of an icon. The default value of
	  this resource	is the icon background color (that is, specified by
	  "Mwm*background or Mwm*icon*background).

  iconImageBottomShadowColor (class Foreground)
	  This resource	specifies the bottom shadow color of the icon image
	  that is displayed in the image part of an icon. The default value
	  of this resource is the icon bottom shadow color (that is, speci-
	  fied by Mwm*icon*bottomShadowColor).

  iconImageBottomShadowPixmap (class BottomShadowPixmap)
	  This resource	specifies the bottom shadow Pixmap of the icon image
	  that is displayed in the image part of an icon. The default value
	  of this resource is the icon bottom shadow Pixmap (that is, speci-
	  fied by Mwm*icon*bottomShadowPixmap).

  iconImageForeground (class Foreground)
	  This resource	specifies the foreground color of the icon image that
	  is displayed in the image part of an icon. The default value of
	  this resource	varies depending on the	icon background.

  iconImageTopShadowColor (class Background)
	  This resource	specifies the top shadow color of the icon image that
	  is displayed in the image part of an icon. The default value of
	  this resource	is the icon top	shadow color (that is, specified by
	  Mwm*icon*topShadowColor).

  iconImageTopShadowPixmap (class TopShadowPixmap)
	  This resource	specifies the top shadow Pixmap	of the icon image
	  that is displayed in the image part of an icon. The default value
	  of this resource is the icon top shadow pixmap (that is, specified
	  by Mwm*icon*topShadowPixmap).

  matteBackground  (class Background)
	  This resource	specifies the background color of the matte, when
	  matteWidth is	positive. The default value of this resource is	the
	  client background color (that	is, specified by "Mwm*background or
	  Mwm*client*background).

  matteBottomShadowColor (class	Foreground)
	  This resource	specifies the bottom shadow color of the matte,	when
	  matteWidth is	positive. The default value of this resource is	the
	  client bottom	shadow color (that is, specified by
	  "Mwm*bottomShadowColor or Mwm*client*bottomShadowColor).

  matteBottomShadowPixmap (class BottomShadowPixmap)
	  This resource	specifies the bottom shadow Pixmap of the matte, when
	  matteWidth is	positive. The default value of this resource is	the
	  client bottom	shadow pixmap (that is,	specified by
	  "Mwm*bottomShadowPixmap or Mwm*client*bottomShadowPixmap).

  matteForeground (class Foreground)
	  This resource	specifies the foreground color of the matte, when
	  matteWidth is	positive. The default value of this resource is	the
	  client foreground color (that	is, specified by "Mwm*foreground or
	  Mwm*client*foreground).

  matteTopShadowColor (class Background)
	  This resource	specifies the top shadow color of the matte, when
	  matteWidth is	positive. The default value of this resource is	the
	  client top shadow color (that	is, specified by "Mwm*topShadowColor
	  or Mwm*client*topShadowColor).

  matteTopShadowPixmap (class TopShadowPixmap)
	  This resource	specifies the top shadow pixmap	of the matte, when
	  matteWidth is	positive. The default value of this resource is	the
	  client top shadow pixmap (that is, specified by
	  "Mwm*topShadowPixmap or Mwm*client*topShadowPixmap).

  matteWidth (class MatteWidth)
	  This resource	specifies the width of the optional matte. The
	  default value	is 0, which effectively	disables the matte.

  maximumClientSize (class MaximumClientSize)
	  This resource	is either a size specification or a direction that
	  indicates how	a client window	is to be maximized.  The resource
	  value	can be specified as a size specification widthxheight.	The
	  width	and height are interpreted in the units	that the client	uses
	  (for example,	for terminal emulators this is generally characters).
	  Alternately, "vertical" or "horizontal" can be specified to indi-
	  cate the direction in	which the client maximizes.

	  If this resource is not specified, the maximum size from the
	  WM_NORMAL_HINTS property is used if set. Otherwise the default
	  value	is the size where the client window with window	management
	  borders fills	the screen.  When the maximum client size is not
	  determined by	the maximumClientSize resource,	the maximumMaximum-
	  Size resource	value is used as a constraint on the maximum size.

  useClientIcon	(class UseClientIcon)
	  If the value given for this resource is True,	a client-supplied
	  icon image takes precedence over a user-supplied icon	image.	The
	  default value	is False, giving the user-supplied icon	image higher
	  precedence than the client-supplied icon image.

  usePPosition (class UsePPosition)
	  This resource	specifies whether Mwm honors program specified posi-
	  tion PPosition specified in the WM_NORMAL_HINTS property in the
	  absence of an	user specified position.  Setting this resource	to
	  on, causes mwm to always honor program specified position.  Setting
	  this resource	to off,	causes mwm to always ignore program specified
	  position.  Setting this resource to the default value	of nonzero
	  cause	mwm to honor program specified position	other than (0,0).

  windowMenu (class WindowMenu)
	  This resource	indicates the name of the menu pane that is posted
	  when the window menu is popped up (usually by	pressing button	1 on
	  the window menu button on the	client window frame). Menu panes are
	  specified in the MWM resource	description file.  Window menus	can
	  be customized	on a client class basis	by specifying resources	of
	  the form Mwm*client_name_or_class*windowMenu (see "Mwm Resource
	  Description File Syntax").  The default value	of this	resource is
	  "DefaultWindowMenu".

  Resource Description File


  The MWM resource description file is a supplementary resource	file that
  contains resource descriptions that are referred to by entries in the
  defaults files (.Xdefaults, app-defaults/Mwm).  It contains descriptions of
  resources that are to	be used	by mwm,	and that cannot	be easily encoded in
  the defaults files (a	bitmap file is an analogous type of resource descrip-
  tion file). A	particular mwm resource	descriptionfile	can be selected	using
  the configFile resource.

  The following	types of resources can be described in the mwm resource
  description file:

  Buttons
      Window manager functions can be bound (associated) with button events.

  Keys
      Window manager functions can be bound (associated) with key press
      events.

  Menus
      Menu panes can be	used for the window menu and other menus posted	with
      key bindings and button bindings.

  mwm Resource Description File	Syntax


  The mwm resource description file is a standard text file that contains
  items	of information separated by blanks, tabs, and newline characters.
  Blank	lines are ignored. Items or characters can be quoted to	avoid special
  interpretation (for example, the comment character can be quoted to prevent
  it from being	interpreted as the comment character). A quoted	item can be
  contained in double quotes ("). Single characters can	be quoted by preced-
  ing them by the backslash character (\).  All	text from an unquoted #	to
  the end of the line is regarded as a comment and is not interpreted as part
  of a resource	description. If	! is the first character in a line, the	line
  is regarded as a comment.  If	a line ends in a backslash character (\), the
  next line is considered a continuation of that line. Window manager func-
  tions	can be accessed	with button and	key bindings, and with window manager
  menus. Functions are indicated as part of the	specifications for button and
  key binding sets, and	menu panes. The	function specification has the fol-
  lowing syntax:

       function	=	function_name [function_args]
       function_name =	window manager function
       function_args =	{quoted_item | unquoted_item}

  The following	functions are supported. If a function is specified that
  isn't	one of the supported functions,	then it	is interpreted by mwm as
  f.nop.

  f.beep
      This function causes a beep.

  f.circle_down	[icon |	window]
      This function causes the window or icon that is on the top of the	win-
      dow stack	to be put on the bottom	of the window stack (so	that it	no
      longer obscures any other	window or icon). This function affects only
      those windows and	icons that obscure other windows and icons, or that
      are obscured by other windows and	icons. Secondary windows (that is,
      transient	windows) are restacked with their associated primary window.
      Secondary	windows	always stay on top of the associated primary window
      and there	can be no other	primary	windows	between	the secondary windows
      and their	primary	window.	 If an icon function argument is specified,
      the function applies only	to icons. If a window function argument	is
      specified, the function applies only to windows.

  f.circle_up [icon | window]
      This function raises the window or icon on the bottom of the window
      stack (so	that it	is not obscured	by any other windows). This function
      affects only those windows and icons that	obscure	other windows and
      icons, or	that are obscured by other windows and icons. Secondary	win-
      dows (that is, transient windows)	are restacked with their associated
      primary window. If an icon function argument is specified, the function
      applies only to icons. If	a window function argument is specified, the
      function applies only to windows.

  f.exec or !
      This function causes command to be executed (using the value of the
      MWMSHELL environment variable if it is set, otherwise the	value of the
      SHELL environment	variable if it is set, otherwise /bin/sh). The !
      notation can be used in place of the f.exec function name.

  f.focus_color
      This function sets the colormap focus to a client	window.	 If this
      function is done in a root context, the default colormap (set up by the
      X	Window System for the screen where MWM is running) is installed	and
      there is no specific client window colormap focus.  This function	is
      treated as f.nop if colormapFocusPolicy is not explicit.

  f.focus_key
      This function sets the keyboard input focus to a client window or	icon.
      This function is treated as f.nop	if keyboardFocusPolicy is not expli-
      cit or the function is executed in a root	context.

  f.kill
      This function is used to terminate a client. If the WM_DELETE_WINDOW
      protocol is set up, the client is	sent a client message event, indicat-
      ing that the client window should	be deleted. If the WM_SAVE_YOURSELF
      protocol is set up, the client is	sent a client message event, indicat-
      ing that the client needs	to prepare to be terminated. If	the client
      does not have the	WM_DELETE_WINDOW or WM_SAVE_YOURSELF protocol set up,
      this function causes a client's X	connection to be terminated (usually
      resulting	in termination of the client). Refer to	the description	of
      the quitTimeout resource and the WM_PROTOCOLS property.

  f.lower [-client | within | freeFamily]
      This function lowers a primary window to the bottom of the global	win-
      dow stack	(where it obscures no other window) and	lowers the secondary
      window (transient	window or dialog box) within the client	family.	 The
      arguments	to this	function are mutually exclusive.

      The client argument indicates the	name or	class of a client to lower.
      If the client argument is	not specified, the context that	the function
      was invoked in indicates the window or icon to lower.

      Specifying within	lowers the secondary window within the family (stay-
      ing above	the parent) but	does not lower the client family in the	glo-
      bal window stack.

      Specifying freeFamily lowers the window to the bottom of the global
      windows stack from its local family stack.

  f.maximize
      This function causes a client window to be displayed with	its maximum
      size.

  f.menu
      This function associates a cascading (pull-right)	menu with a menu pane
      entry or a menu with a button or key binding. The	menu_name function
      argument identifies the menu to be used.

  f.minimize
      This function causes a client window to be minimized (iconified).	 When
      a	window is minimized when no icon box is	used, its icon is placed on
      the bottom of the	window stack (so that it obscures no other window).
      If an icon box is	used, the client's icon	changes	to its iconified form
      inside the icon box. Secondary windows (that is, transient windows) are
      minimized	with their associated primary window. There is only one	icon
      for a primary window and all its secondary windows.

  f.move
      This function causes a client window to be interactively moved.

  f.next_cmap
      This function installs the next colormap in the list of colormaps	for
      the window with the colormap focus.

  f.next_key [icon | window | transient]
      This function sets the keyboard input focus to the next window/icon in
      the set of windows/icons managed by the window manager (the ordering of
      this set is based	on the stacking	of windows on the screen). This
      function is treated as f.nop if keyboardFocusPolicy is not explicit.
      The keyboard input focus is moved	only to	windows	that do	not have an
      associated secondary window that is application modal. If	the transient
      argument is specified, transient (secondary) windows are traversed
      (otherwise, if only window is specified, traversal is done only to the
      last focused window in a transient group). If an icon function argument
      is specified, the	function applies only to icons.	If a window function
      argument is specified, the function applies only to windows.

  f.nop
      This function does nothing.

  f.normalize
      This function causes a client window to be displayed with	its normal
      size. Secondary windows (that is,	transient windows) are placed in
      their normal state along with their associated primary window.

  f.normalize_and_raise
      This function causes the corresponding client window to be displayed
      with its normal size and raised to the top of the	window stack.  Secon-
      dary windows (that is, transient windows)	are placed in their normal
      state along with their associated	primary	window.

  f.pack_icons
      This function is used to relayout	icons (based on	the layout policy
      being used) on the root window or	in the icon box. In general this
      causes icons to be "packed" into the icon	grid.

  f.pass_keys
      This function is used to enable/disable (toggle) processing of key
      bindings for window manager functions.  When it disables key binding
      processing, all keys are passed on to the	window with the	keyboard
      input focus and no window	manager	functions are invoked. If the
      f.pass_keys function is invoked with a key binding to disable key-
      binding processing, the same key binding can be used to enable key-
      binding processing.

  f.post_wmenu
      This function is used to post the	window menu.  If a key is used to
      post the window menu and a window	menu button is present,	the window
      menu is automatically placed with	its top-left corner at the bottom-
      left corner of the window	menu button for	the client window.  If no
      window menu button is present,  the window menu is placed	at the top-
      left corner of the client	window.

  f.prev_cmap
      This function installs the previous colormap in the list of colormaps
      for the window with the colormap focus.

  f.prev_key [icon | window | transient]
      This function sets the keyboard input focus to the previous window/icon
      in the set of windows/icons managed by the window	manager	(the ordering
      of this set is based on the stacking of windows on the screen). This
      function is treated as f.nop if keyboardFocusPolicy is not explicit.
      The keyboard input focus is moved	only to	windows	that do	not have an
      associated secondary window that is application modal. If	the transient
      argument is specified, transient (secondary) windows are traversed
      (otherwise, if only window is specified, traversal is done only to the
      last focused window in a transient group). If an icon function argument
      is specified, the	function applies only to icons.	If an window function
      argument is specified, the function applies only to windows.

  f.quit_mwm
      This function terminates mwm (but	NOT the	X window system).

  f.raise [-client | within | freeFamily]
      This function raises a primary window to the top of the global window
      stack (where it is obscured by no	other window) and raises the secon-
      dary window (transient window or dialog box) within the client family.
      The arguments to this function are mutually exclusive.

      The client argument indicates the	name or	class of a client to lower.
      If the client is not specified, the context that the function was
      invoked in indicates the window or icon to lower.

      Specifying within	raises the secondary window within the family but
      does not raise the client	family in the global window stack.

      Specifying freeFamily raises the window to the top of its	local family
      stack and	raises the family to the top of	the global window stack.

  f.raise_lower	[within	| freeFamily]
      This function raises a primary window to the top of the global window
      stack if it is partially obscured	by another window; otherwise, it
      lowers the window	to the bottom of the window stack.  The	arguments to
      this function are	mutually exclusive.

      Specifying within	raises a secondary window within the family (staying
      above the	parent window),	if it is partially obscured by another window
      in the application's family; otherwise, it lowers	the window to the
      bottom of	the family stack.  It has no effect on the global window
      stacking order.

      Specifying freeFamily raises the window to the top of its	local family
      stack, if	obscured by another window, and	raises the family to the top
      of the global window stack; otherwise, it	lowers the window to the bot-
      tom of its local family stack and	lowers the family to the bottom	of
      the global window	stack.

  f.refresh
      This function causes all windows to be redrawn.

  f.refresh_win
      This function causes a client window to be redrawn.

  f.resize
      This function causes a client window to be interactively resized.

  f.restore
      This function restores the previous state	of an icon's associated	win-
      dow. If a	maximized window is iconified, then f.restore restores it to
      its maximized state.  If a normal	window is iconified, then f.restore
      restores it to its normalized state.

  f.restore_and_raise
      This function restores the previous state	of an icon's associated	win-
      dow and raises the window	to the top of the window stack.	If a maxim-
      ized window is iconified,	then f.restore_and_raise restores it to	its
      maximized	state and raises it to the top of the window stack.  If	a
      normal window is iconified, then f.restore_and_raise restores it to its
      normalized state and raises it to	the top	of the window stack.

  f.restart
      This function causes mwm to be restarted (effectively terminated and
      re-executed).

  f.screen [next | prev	| back screen_number]
      This function causes the pointer to be warp to a specific	screen number
      or to the	next, previous,	or last	visited	(back) screen. The arguments
      to this function are mutually exclusive.

      The screen_number	argument indicates the screen number that the pointer
      is to be warped.	Screens	are numbered starting from screen 0.

      Specifying next cause the	pointer	to warp	to the next managed screen
      (skipping	over any unmanaged screens).

      Specifying prev cause the	pointer	to warp	to the previous	managed
      screen (skipping over any	unmanaged screens).

      Specifying back cause the	pointer	to warp	to the last visited screen.

  f.send_msg message_number
      This function sends a client message of the type _MOTIF_WM_MESSAGES
      with the message_type indicated by the message_number function argu-
      ment. The	client message is sent only if message_number is included in
      the client's _MOTIF_WM_MESSAGES property.	 A menu	item label is grayed
      out if the menu item is used to do f.send_msg of a message that is not
      included in the client's _MOTIF_WM_MESSAGES property.

  f.separator
      This function causes a menu separator to be put in the menu pane at the
      specified	location (the label is ignored).

  f.set_behavior
      This function causes the window manager to restart with the default
      behavior (if a custom behavior is	configured) or revert to the custom
      behavior.	By default this	is bound to Shift Ctrl Meta <&lt;Key>&gt;!.

  f.title
      This function inserts a title in the menu	pane at	the specified loca-
      tion.

  Each function	may be constrained as to which resource	types can specify the
  function (for	example, menu pane) and	also what context the function can be
  used in (for example,	the function is	done to	the selected client window).
  Function contexts are:

  root
      No client	window or icon has been	selected as an object for the func-
      tion.

  window
      A	client window has been selected	as an object for the function.	This
      includes the window's title bar and frame. Some functions	are applied
      only when	the window is in its normalized	state (for example,
      f.maximize) or its maximized state (for example, f.normalize).

  icon
      An icon has been selected	as an object for the function.

  If a function's context has been specified as	icon|window and	the function
  is invoked in	an icon	box, the function applies to the icon box, not to the
  icons	inside.

  If a function	is specified in	a type of resource where it is not supported
  or is	invoked	in a context that does not apply, the function is treated as
  f.nop. The following table indicates the resource types and function con-
  texts	in which window	manager	functions apply.



  _________________________________________________________________________
  Function		  Contexts		    Resources
  _________________________________________________________________________
  f.beep		  root,	icon, window	    button, key, menu
  f.circle_down		  root,	icon, window	    button, key, menu
  f.circle_up		  root,	icon, window	    button, key, menu
  f.exec		  root,	icon, window	    button, key, menu
  f.focus_color		  root,	icon, window	    button, key, menu
  f.focus_key		  root,	icon, window	    button, key, menu
  f.kill		  icon,	window		    button, key, menu
  f.lower		  icon,	window		    button, key, menu
  f.maximize		  icon,	window(normal)	    button, key, menu
  f.menu		  root,	icon, window	    button, key, menu
  f.minimize		  window		    button, key, menu
  f.move		  icon,	window		    button, key, menu
  f.next_cmap		  root,	icon, window	    button, key, menu
  f.next_key		  root,	icon, window	    button, key, menu
  f.nop			  root,	icon, window	    button, key, menu
  f.normalize		  icon,	window(maximized)   button, key, menu
  f.normalize_and_raise	  icon,	window		    button, key, menu
  f.pack_icons		  root,	icon, window	    button, key, menu
  f.pass_keys		  root,	icon, window	    button, key, menu
  f.post_wmenu		  root,	icon, window	    button, key
  f.prev_cmap		  root,	icon, window	    button, key, menu
  f.prev_key		  root,	icon, window	    button, key, menu
  f.quit_mwm		  root,	icon, window

						    button, key, menu (root
						    only)
  f.raise		  icon,	window		    button, key, menu
  f.raise_lower		  icon,	window		    button, key, menu
  f.refresh		  root,	icon, window	    button, key, menu
  f.refresh_win		  window		    button, key, menu
  f.resize		  window		    button, key, menu
  f.restore		  icon,	window		    button, key, menu
  f.restore_and_raise	  icon,	window		    button, key, menu
  f.restart		  root,	icon, window

						    button, key, menu (root
						    only)
  f.screen		  root,	icon, window	    button, key, menu
  f.send_msg		  icon,	window		    button, key, menu
  f.separator		  root,	icon, window	    menu
  f.set_behavior	  root,	icon, window	    button, key, menu
  f.title		  root,	icon, window	    menu
  _________________________________________________________________________

  Window Manager Event Specification


  Events are indicated as part of the specifications for button	and key-
  binding sets,	and menu panes.

  Button events	have the following syntax:

       button =@[modifier_list]<&lt;button_event_name>&gt;

       modifier_list =@modifier_name {modifier_name}

  All modifiers	specified are interpreted as being exclusive (this means that
  only the specified modifiers can be present when the button event occurs).
  The following	table indicates	the values that	can be used for
  modifier_name. The [Alt] key is frequently labeled [Extend] or [Meta]. Alt
  and Meta can be used interchangeably in event	specification.






  _______________________
  Modifier   Description
  _______________________
  Ctrl	     Control Key
  Shift	     Shift Key
  Alt	     Alt/Meta Key
  Meta	     Meta/Alt Key
  Lock	     Lock Key
  Mod1	     Modifier1
  Mod2	     Modifier2
  Mod3	     Modifier3
  Mod4	     Modifier4
  Mod5	     Modifier5
  _______________________

  The following	table indicates	the values that	can be used for
  button_event_name.

  _______________________________________
  Button       Description
  _______________________________________
  Btn1Down     Button 1	Press
  Btn1Up       Button 1	Release
  Btn1Click    Button 1	Press and Release
  Btn1Click2   Button 1	Double-Click
  Btn2Down     Button 2	Press
  Btn2Up       Button 2	Release
  Btn2Click    Button 2	Press and Release
  Btn2Click2   Button 2	Double-Click
  Btn3Down     Button 3	Press
  Btn3Up       Button 3	Release
  Btn3Click    Button 3	Press and Release
  Btn3Click2   Button 3	Double-Click
  Btn4Down     Button 4	Press
  Btn4Up       Button 4	Release
  Btn4Click    Button 4	Press and Release
  Btn4Click2   Button 4	Double-Click
  Btn5Down     Button 5	Press
  Btn5Up       Button 5	Release
  Btn5Click    Button 5	Press and Release
  Btn5Click2   Button 5	Double-Click
  _______________________________________

  Key events that are used by the window manager for menu mnemonics and	for
  binding to window manager functions are single key presses; key releases
  are ignored. Key events have the following syntax:

       key =@[modifier_list]<&lt;Key>&gt;key_name

       modifier_list =@modifier_name {modifier_name}

  All modifiers	specified are interpreted as being exclusive (this means that
  only the specified modifiers can be present when the key event occurs).
  Modifiers for	keys are the same as those that	apply to buttons. The
  key_name is an X11 keysym name. Keysym names can be found in the
  keysymdef.h file (remove the XK_ prefix).

  Button Bindings


  The buttonBindings resource value is the name	of a set of button bindings
  that are used	to configure window manager behavior. A	window manager func-
  tion can be done when	a button press occurs with the pointer over a framed
  client window, an icon, or the root window. The context for indicating
  where	the button press applies is also the context for invoking the window
  manager function when	the button press is done (significant for functions
  that are context sensitive).

  The button binding syntax is:

       Buttons bindings_set_name
       {
	 button	   context    function
	 button	   context    function
		     .
		     .
	 button	   context    function
       }

  The syntax for the context specification is:

       context =  object[ | context]
       object =	  root | icon |	window | title | frame | border	| app

  The context specification indicates where the	pointer	must be	for the	but-
  ton binding to be effective. For example, a context of window	indicates
  that the pointer must	be over	a client window	or window management frame
  for the button binding to be effective. The frame context is for the window
  management frame around a client window (including the border	and
  titlebar), the border	context	is for the border part of the window manage-
  ment frame (not including the	titlebar), the title context is	for the	title
  area of the window management	frame, and the app context is for the appli-
  cation window	(not including the window management frame).

  If an	f.nop function is specified for	a button binding, the button binding
  is not done.

  Key Bindings


  The keyBindings resource value is the	name of	a set of key bindings that
  are used to configure	window manager behavior.  A window manager function
  can be done when a particular	key is pressed.	The context in which the key
  binding applies is indicated in the key binding specification. The valid
  contexts are the same	as those that apply to button bindings.

  The key binding syntax is:

       Keys bindings_set_name
       { key	context	   function
	 key	context	   function
		  .
		  .
	 key	context	   function
       }

  If an	f.nop function is specified for	a key binding, the key binding is not
  done.	If an f.post_wmenu or f.menu function is bound to a key, mwm will
  automatically	use the	same key for removing the menu from the	screen after
  it has been popped up.

  The context specification syntax is the same as for button bindings. For
  key bindings,	the frame, title, border, and app contexts are equivalent to
  the window context. The context for a	key event is the window	or icon	that
  has the keyboard input focus (root if	no window or icon has the keyboard
  input	focus).







  Menu Panes


  Menus	can be popped up using the f.post_wmenu	and f.menu window manager
  functions. The context for window manager functions that are done from a
  menu is root,	icon or	window depending on how	the menu was popped up.	In
  the case of the window menu or menus popped up with a	key binding, the
  location of the keyboard input focus indicates the context. For menus
  popped up using a button binding, the	context	of the button binding is the
  context of the menu.

  The menu pane	specification syntax is:

       Menu menu_name
       { label	[mnemonic]  [accelerator]   function
	 label	[mnemonic]  [accelerator]   function
		.
		.
	 label	[mnemonic]  [accelerator]   function
       }

  Each line in the Menu	specification identifies the label for a menu item
  and the function to be done if the menu item is selected. Optionally a menu
  button mnemonic and a	menu button keyboard accelerator may be	specified.
  Mnemonics are	functional only	when the menu is posted	and keyboard traver-
  sal applies.

  The label may	be a string or a bitmap	file.  The label specification has
  the following	syntax:

       label =	      text | bitmap_file
       bitmap_file =
       text =	      quoted item | unquoted item

  The string encoding for labels must be compatible with the menu font that
  is used. Labels are greyed out for menu items	that do	the f.nop function or
  an invalid function or a function that doesn't apply in the current con-
  text.

  A mnemonic specification has the following syntax:

       mnemonic	=  _character

  The first matching character in the label is underlined. If there is no
  matching character in	the label, no mnemonic is registered with the window
  manager for that label.  Although the	character must exactly match a char-
  acter	in the label, the mnemonic does	not execute if any modifier (such as
  Shift) is pressed with the character key.

  The accelerator specification	is a key event specification with the same
  syntax as is used for	key bindings to	window manager functions.

  Environment


  mwm uses the environment variable HOME specifying the	user's home direc-
  tory.

  mwm uses the environment variable LANG specifying the	user's choice of
  language for the mwm message catalog and the mwm resource description	file.

  mwm uses the environment variables XFILESEARCHPATH, XUSERFILESEARCHPATH,
  XAPPLRESDIR, XENVIRONMENT, LANG, and HOME in determining search paths	for
  resource defaults files.  mwm	may also use XBMLANGPATH to search for bitmap
  files.

  mwm reads the	$HOME/.motifbind file if it exists to install a	virtual	key
  bindings property on the root	window.	 For more information on the content
  of the .motifbind file, see VirtualBindings(3X).


  mwm uses the environment variable MWMSHELL (or SHELL,	if MWMSHELL is not
  set),	specifying the shell to	use when executing commands via	the f.exec
  function.

FILES

  /usr/lib/X11/$LANG/system.mwmrc

  /usr/lib/X11/system.mwmrc

  /usr/lib/X11/app-defaults/Mwm

  $HOME/Mwm

  $HOME/.Xdefaults

  $HOME/$LANG/.mwmrc

  $HOME/.mwmrc

  $HOME/.motifbind

SEE ALSO

  VendorShell(3X), VirtualBindings(3X),	X(1X), XmInstallImage(3X)